Here is my Racket software that is actually in production: https://breezewiki.com
A topical suggestion following the recent Unity announcement:
Idea for a "big" project:
Make Racket and/or Rhombus a script language for Godot.
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html
A early experiments was created by @SamPhillips :
https://github.com/samdphillips/racket-godot-experiment
(thanks to @soegaard for suggesting this)
If anyone wants to move forward on any of the suggestions for a big project that were mentioned in this thread, but doesnāt know how to get started, my completely uninformed guess on how to bootstrap such a project and attract contributors is to do the following:
- Look at prior work and build a working version one that does the bare minimum
- Tell others about it & and invite contributions here on discourse, discord, but also post on other racket and racket-adjacent social media like r/lisp
The suggestions were
- modeling/simulation system (thank you @chemPolonium )
- Make Racket and/or Rhombus a script language for Godot. (thank you @soegaard )
- toy lending library (I consider the first step to an asset management component of an ERP)
- joining in and becoming a contributor to the Racket Project! (A great choice thank you @dominik.pantucek for the reminder )
I would add there are many great racket projects you can join in with as a contributor if you donāt have the time to lead your own;
- Racket
- Racket Langserver (see the issues and PR's)
- Qi: An Embeddable Flow-Oriented Language led by Sid(@countvajhula) with weekly meetings every Thursday
- the Rhombus(placeholder name) prototype project
- (my apologies to the many others I have not listed - any in/exclusion are only a result of my interests)
My project is a (toy) lending library system and if I can get a 'MVP' working Iāll do step 2
Best regards
Stephen
Which is a real compliment, since Warrior Nun is a lot of fun. :>