Does Anyone want to Collaborate on a "Big" Project to Show Racket Can Work in Production?

Here is my Racket software that is actually in production: https://breezewiki.com

A topical suggestion following the recent Unity announcement:

Idea for a "big" project:
Make Racket and/or Rhombus a script language for Godot.
https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_languages.html

A early experiments was created by @SamPhillips :
https://github.com/samdphillips/racket-godot-experiment

(thanks to @soegaard for suggesting this)

If anyone wants to move forward on any of the suggestions for a big project that were mentioned in this thread, but doesnā€™t know how to get started, my completely uninformed guess on how to bootstrap such a project and attract contributors is to do the following:

  1. Look at prior work and build a working version one that does the bare minimum
  2. Tell others about it & and invite contributions here on discourse, discord, but also post on other racket and racket-adjacent social media like r/lisp

The suggestions were

I would add there are many great racket projects you can join in with as a contributor if you donā€™t have the time to lead your own;

My project is a (toy) lending library system and if I can get a 'MVP' working Iā€™ll do step 2 :sweat_smile:

Best regards

Stephen :beetle:

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Which is a real compliment, since Warrior Nun is a lot of fun. :>

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